Posts from: janvier 2012

Bonne année

[processing] class Tapis1 { float x; float v; float a; Tapis1() { v = 1; a = 0; x = 0; } void draw() { stroke(255); noFill(); x -= v; line(x, 0, x, height/2); if (x=width) x = 0; } } PFont din; Tapis1[] tapis1 = new Tapis1[100]; Tapis2[] tapis2 = new Tapis2[100]; float transp;…

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